| Constructor构造函数 |
Creates and initalizes hgeResourceManager object.创造和初始化hgeResourceManager对象 |
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| ChangeScript |
Changes the current resource script.改变当前资源脚本 |
| Precache |
Creates all resources of the specified group in the memory.在内存中的指定群里创建全部的资源 |
| Purge |
Deletes all resources of the specified group from the memory.在内存中的指定群里删除全部的资源 |
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| GetResource |
Returns pointer to a named raw resource.返回一个被命名的图像资源的指针 |
| GetTexture |
Returns handle to a named texture.返回一个被命名的材质的句柄 |
| GetEffect |
Returns handle to a named sound effect.返回一个被命名的声音效果的句柄 |
| GetMusic |
Returns handle to a named music.返回一个被命名的音乐的句柄 |
| GetStream |
Returns handle to a named audio stream.返回一个被命名的音频流句柄 |
| GetTarget |
Returns handle to a named render target.返回一个被命名的着色对象的句柄 |
| GetSprite |
Returns pointer to a named sprite.返回一个被命名的精灵的指针 |
| GetAnimation |
Returns pointer to a named animation.返回一个被命名的动画指针 |
| GetFont |
Returns pointer to a named font.返回一个被命名的字体指针 |
| GetParticleSystem |
Returns pointer to a named particle system.返回一个被命名的粒子系统的指针 |
| GetDistortionMesh |
Returns pointer to a named distortion mesh.返回一个被命名的变形模式的指针 |
| GetStringTable |
Returns pointer to a named string table.返回一个被命名的串表 |