| Constructors |
Create and initalize hgeDistortionMesh object.创建和初始化一个hgeDistortionMesh对象 |
| Operators |
hgeDistortionMesh operators.操作符 |
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| Render |
Renders the distorted region of the texture.渲染材质的扭曲区域 |
| Clear |
Clears the displacements and coloring of the mesh.清除位移和着色滤网。 |
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| SetTexture |
Sets the texture to use for distortion.为扭曲设置要使用的材质 |
| SetTextureRect |
Sets the texture region to use for distortion.为扭曲设置要使用的材质的区域 |
| SetBlendMode |
Sets the distortion mesh blending mode.设置扭曲滤网的混合模式 |
| SetZ |
Sets Z-order for the specified distortion node.为特定的扭曲点设置z轴 |
| SetColor |
Sets color for the specified distortion node.为特定的扭曲点设置颜色 |
| SetDisplacement |
Sets displacement for the specified distortion node.为特定的扭曲点设置位移 |
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| GetTexture |
Returns the current distortion mesh texture.返回当前扭曲滤网材质 |
| GetTextureRect |
Returns the current distortion mesh texture region.返回当前扭曲滤网材质范围 |
| GetBlendMode |
Returns the current distortion mesh blending mode.返回当前扭曲滤网混合模式 |
| GetZ |
Returns Z-order of the specified distortion node.返回特定扭曲滤网的z轴 |
| GetColor |
Returns color of the specified distortion node.返回特定扭曲点的颜色 |
| GetDisplacement |
Returns displacement of the specified distortion node.返回特定扭曲点的位移 |
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| GetRows |
Returns the number of distortion mesh rows.返回扭曲滤网行的数量 |
| GetCols |
Returns the number of distortion mesh columns.返回扭曲滤网列的数量 |